The new app help boosts brand engagement and betters behaviours
SKYLAB, a United States company, enables organisations and influencers to create ecosystems and platforms similar to Uber and AirBnB, in days - not years, at a cost that a micro influencer can afford.
The platform has proven to shape and drive behaviours in communities, such as children's sports, the coaching industry, and the Navy SEALS, by leaping beyond gamification with VRS, value reinforcement systems.
Backed by science and proven by case studies, the platform has record breaking engagement and retention across all age demographics, from Baby Boomers to Generation Z.
Today’s communities desire a safe place they can control while eliminating the noise of social media. Finally major brands, creators, and influencers are able to segment and evolve their communities from social media fans who are their storytellers, into their tribe that takes inspired actions, and eventually into co-creators that help them go viral and meet the mission of their company.
Brands, entertainers, and city officials are now working with Skylab's clients to reward user behaviours in real life with prizes, special events, and even scholarships.
“When you offer people an opportunity to make the world a better place and recognize them in real time (like how Instagram does) it's amazing how quickly you see epic results and impact,” Dean Grey, founder and CEO of Skylab, said.
Today someone with as low as 5,000 engaged followers can be worth a million dollars if they own the platform or app they use to interact and communicate with their community.
With the Skylab platform, organizations can guide the segments of their audience on separate journeys appropriately – allowing them to communicate, train, track, reward, and monetize engagement while owning the data of everything that happens in their world.
“We give you the ability to build a virtual campus” - Jeremy Wong, Vice President of Skylab.
The average Skylab client has 72x greater brand engagement than the top 6 social media sites and are in the top 26% of apps ever created for downloads.
– Feb. 13, 2019 @ 14:15 GMT |